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Guide




NETRUNNERS
Cybernetic Computer Hackers battling in Virtual Reality










Special Ability: Interface

The ability of the netrunner to manipulate interface programs. Equal to the Netrunner's INT.



Career Skills: Awareness/Notice, Basic Tech, Education (Comp Sci), System Knowledge, CyberTech, CyberDeck Design, Composition, Electronics, Programming

System Knowledge is the lore and geography of the Net and an understanding of the important computer systems, their strengths and their weaknesses. Level 2 will get you around locally. Level 6 gets you just about anywhere and gives you a working knowledge of most of the systems. Level 9 means you know the net like the back of your hand, know the general layouts of the important systems cold, and are aware of the layouts of the rest of them.

CyberDeck Design allows the Netrunner to design cyberdecks. At level 4 you can modify an existing deck for greater speed and memory. At level 6 you can design a deck that will match most of the current decks out there. At level 8 you can design a superdeck substantially better than anything you could buy.

Composition is the skill the Netrunner needs to make his programs user friendly for those that don't read code.

Programming is the code writing skill of the Netrunner. This skill is different from the electronics skill required to work on software, but does allow the runner to write or modify software.

For other skill desrciptions please see Skills.



Optional Education Pack: The Computer Science Education Pack is available for the career skills of your Netrunner. This pack is based on the assumption that the character has attended a computer school, college, or university, majoring in Computer Science. You cannot take a higher education pack than your INT stat. The number of career skill points and pickup skill points (yes, you must spend both since you are assumed to have had little time for extracurricular skill pickup) spent to acquire that level is indicated following the degree. The level of each skill is indicated following the skill.

Education Packs are an extremely generous way to pack your character with skills, based on the assumption that while in school you spent all your time learning and therefore got, hello, an education. Remember that you can't level higher than the stat associated with any skill or higher in a career skill than your Special Ability level.

Associate of Computer Science (3, 12) [Minimum Age: 24 - INT]

Education / General Knowledge (3) -- You have an AS in computer science with the following skills:

  • Reading/Writing (7) -- You read War and Peace. Twice.
  • Math (5) -- You know Trigonometry.
  • History (6) -- You have a basic understanding of world history.
  • Second Language (3) -- You can order in a restaurant and the waiter won't snicker.
  • System Knowledge (1) -- You know the most obvious places on the net.
  • Programming (1) -- You can hack a few safe programs.
  • Library Search (1) -- You know how to use common databases.
  • Basic Tech (1) -- You can make a potato clock... ain't that neat?
  • CyberTech (1) -- You recognize common types of cyberware and know what part you plug into your head.
  • Electronics (1) -- You aren't extremely likely to zap yourself while trying to plug in your deck.
  • CyberDeck Design (1) -- You can do a bit of hardware configuration. Like drop in off-the-shelf memory.

Bachelor of Computer Science (4, 16) [Minimum Age: 26 - INT]

Education / General Knowledge (4) -- You have an BS in computer science with the following skills:

  • Reading/Writing (7) -- You read War and Peace. Twice.
  • Math (5) -- You know Trigonometry.
  • History (6) -- You have a basic understanding of world history.
  • Second Language (3) -- You can order in a restaurant and the waiter won't snicker.
  • System Knowledge (4) -- You know the most obvious places on the net.
  • Programming (4) -- You can write some nifty stuff.
  • Library Search (4) -- You know how to use several different kinds of databases.
  • Basic Tech (4) -- You can open the cover and not sweat over whether you're going to ruin a 3000 EB deck or not.
  • CyberTech (4) -- You can tweak common types of cyberware and do some minor upgrading.
  • Electronics (4) -- You hardly ever cross a wire.
  • CyberDeck Design (4) -- You buy a cheap deck just because you know you can tweak it later.

Master of Computer Science (5, 20) [Minimum Age: 28 - INT]

Education / General Knowledge (5) -- You have an MS in computer science with the following skills:

  • Reading/Writing (7) -- You read War and Peace. Twice.
  • Math (5) -- You know Trigonometry.
  • History (6) -- You have a basic understanding of world history.
  • Second Language (3) -- You can order in a restaurant and the waiter won't snicker.
  • System Knowledge (7) -- You don't get lost even in the wastelands.
  • Programming (7) -- You can write programs that are worth money.
  • Library Search (7) -- You know how to get around even obscure databases.
  • Basic Tech (7) -- You can make that hardware sing in the pitch you want.
  • CyberTech (7) -- You play around with your interfaces and don't wind up drooling.
  • Electronics (7) -- You earn admiring gazes when you walk into the Short Circuit.
  • CyberDeck Design (7) -- You could get a job with EBM designing the next great deck.



Playing the Netrunner in FFRP:

Netrunners are brilliant and quick-thinking. They often live on the edge, addicted to the adreniline rush of the Matrix. They often look down on those who are not wired.


Earnings:

Weefle Runner

Hacker

Bit Jockey

Net Cowboy

Deckslinger

Sysop

1,000/month

2,000/month

3,000/month

5,000/month

7,000/month

10,000/month



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